Bibliography
This is a bibliography of books i have read so far studying computer games so far
these books are referenced in a Harvard style format.
Jesse Schell (2008). The Art of Game Design A Book of Lenses. London New york: Morgan Kaufmann. p1-139.
Chris Grover (2012). Flash CS6: The Missing Manua. Cambridge: O'reilly. 1-49.
Knizia, R., 2004. Commissioned Essay, in: Rules of Play: Game Design Fundamentals. MIT, pp. 22–27.
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