Thursday, 27 March 2014

Games Britannia 
Joystick Generation     
 
  • Dungeoens and dragons revolutionized the way games where played.
  • Arcade games machines where the first step in computer games consoles 
  • Spectrum first computer console manic miner 
  • instant success very addictive
  • BBC micro spectrum rival, branded posh person console
  • Elite founded by Ian bell and David Braden- Elite opened up new opportunity in games.
  • Populas - black and white known as the god games gave the player the ultimate power.   
  • Mid 90s the games industry blossoms 
  • 1996 Tomb Raider shows the potential of home computers
  • Games become personal more immersed
  • Games developer find creating a sense of ownership of a character hard to pull off creating a fine balance
  • 1995 Wipeout immersive world super speeds trance like world
  • where are moral boundaries  in games?
  • Carmageddon formed the highly poplar Grand Theft Auto Complete virtual world where the player can travel anywhere make choices
  • Little big planet allows players to create their own world pushes players to become there own games designers
  • Social gaming becomes huge players love to play with other players 
  • MUD first virtual world against other players 
  • All games offer whats called the hero's journey where the player chooses their path chooses who they want to become  virtual community
My Thoughts  

In the conclusion episode of Games Britannia we look at how games moved on from board games that dominated the games industry and how the very first consoles where made played and become so successful to the modern consoles that most play today.
What interesting in this final episode is the transition that games made to consoles in every home. and can also distinctly remember growing up in the 90s games becoming a huge hit and a massive part of my child hood in a weird sense it was like describing what my child hood was like as the games industry burst onto consoles. 




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